GAME 3D EDUKASI PEMBELAJARAN BAHASA INGGRIS TINGKAT DASAR DENGAN MENERAPKAN METODE NAVIGATION MESH DAN COLLISION DETECTION PADA NON PLAYABLE CHARACTER
Kode Repository :SKI26/BAY/23
NPM :065118064
Nama :Bayu Iskandar
Pembimbing 1 :-Prof. Dr. Sri Setyaningsih, Dra., M.Si.
Pembimbing 2 :-Irma Anggraeni, S.T., M.Kom.
Abstrak :-1,2,3,4Program Studi Ilmu Komputer, Universitas Pakuan
Jl. Pakuan No.1 Ciheuleut, Bogor
Email: bayu.065118064@unpak.ac.id
Abstract
Game is something that is used to play, a game that is generally used for entertainment and fun, and games are sometimes
used as an alternative educational tool that is more entertaining and fun. Game Engine is a software system designed to
create and develop video games. The core functionality typically provided by a game engine includes a rendering engine
for rendering 2D or 3D graphics, a physics or collision engine, sound, scripting, animation, artificial intelligence,
networking, streaming, memory management, threading, localization support, and scene graphics. In this study, the
Navigation Mesh and Collision Detection methods will be used to optimize AI for player conditions and situations.
Applying Collision Detection, AI can adjust its ability to avoid obstacle objects in a game, while implementing the
Navigation Mesh algorithm the player can optimize movement according to the situation in the game and can determine
the best path for movement. The purpose of this research is to make a 3D Game for Basic English Learning by Applying
Navigation Mesh and Collision Detection. By pouring English learning which consists of: (1). Introduction of objects.
(2). Sing. (3) Time recognition.
Keyword: Game 3D, Navigation Mesh, Collision Detection, NPC.