GAME 3D EDUKASI PEMBELAJARAN BAHASA INGGRIS TINGKAT DASAR DENGAN MENERAPKAN METODE NAVIGATION MESH DAN COLLISION DETECTION PADA NON PLAYABLE CHARACTER

  • Kode Repository : SKI26/BAY/23
  • NPM : 065118064
  • Nama : Bayu Iskandar
  • Pembimbing 1 : -Prof. Dr. Sri Setyaningsih, Dra., M.Si.
  • Pembimbing 2 : -Irma Anggraeni, S.T., M.Kom.
  • Abstrak : -1,2,3,4Program Studi Ilmu Komputer, Universitas Pakuan Jl. Pakuan No.1 Ciheuleut, Bogor Email: bayu.065118064@unpak.ac.id Abstract Game is something that is used to play, a game that is generally used for entertainment and fun, and games are sometimes used as an alternative educational tool that is more entertaining and fun. Game Engine is a software system designed to create and develop video games. The core functionality typically provided by a game engine includes a rendering engine for rendering 2D or 3D graphics, a physics or collision engine, sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, and scene graphics. In this study, the Navigation Mesh and Collision Detection methods will be used to optimize AI for player conditions and situations. Applying Collision Detection, AI can adjust its ability to avoid obstacle objects in a game, while implementing the Navigation Mesh algorithm the player can optimize movement according to the situation in the game and can determine the best path for movement. The purpose of this research is to make a 3D Game for Basic English Learning by Applying Navigation Mesh and Collision Detection. By pouring English learning which consists of: (1). Introduction of objects. (2). Sing. (3) Time recognition. Keyword: Game 3D, Navigation Mesh, Collision Detection, NPC.
  • Program Studi : Ilmu Komputer