Aplikasi Game Pengenalan Tumbuhan di Kebun Raya Ciboda Menggunakan Metode Navigation Mesh
Kode Repository :SKI /RAK/20
NPM :065115048
Nama :Raka Pratama Febliani
Pembimbing 1 :-Lita Karlitasari, S.Kom., MMSI
Pembimbing 2 :-Boldson H.S, S.Kom. MMSI
Abstrak :-APLIKASI GAME PENGENALAN TUMBUHAN DI KEBUN RAYA CIBODAS MENGGUNAKAN METODE NAVIGATION MESH
Raka Pratama Febliani 1), Lita Karlitasari 2), Boldson Herdianto Situmorang 3)
1, 2 & 3)Program Studi Ilmu Komputer, FMIPA, Universitas Pakuan Bogor
1) rakapratama.f@unpak.ac.id, 2)lita.karlitasari@unpak.ac.id, 3)boldson.situmorang@unpak.ac.id
Abstract
Cibodas Botanical Garden is a botanical garden located at Jalan Kebun Raya Cibodas, Cimacan, Cipanas, Cianjur regency, West Java, covering an area of 84.99 hectares and has various types of tree and plant collections. However, the explanation of each tree or plant in the Cibodas Botanical Garden is not interesting and some are not in accordance with the explanation and the information board about the tree or plant has started to experience damage so it is difficult to read. To overcome this a plant introduction game application was made to increase public knowledge and insight about plant species. The method used in this game is Navigation Mesh, which is a character path search system in the game so that the character has the ability to understand that they have to climb stairs to reach the second floor or jump to avoid obstacles such as trees, rocks. and other unplayable characters. This method is a method that only the Unity3D game engine has. The navigation mesh consists of two important components, namely the Navmesh Agent and Navmesh Obstacles. Navmesh agents are a component to make characters avoid each other while moving toward their destination. In this game, the starting point of the game is at the main gate of Cibodas Botanical Garden. This game has 10 missions to find the types of trees found in Cibodas Botanical Gardens. In each mission the player is required to look for plants or trees that have been determined, if the mission is found then they can continue to the next mission. In this game application does not use a score system or score, but uses a time system, each mission is given 25 minutes to find a tree on the mission. To proceed to the next mission the starting point starts from the final position of the character completing the previous mission. Based on the results of the tests that have been done, it can be concluded that by applying the mesh navigation method the game becomes more fun and provides an immersive playing experience for the players.
Keywords : GAME, TUMBUHAN, NAVIGATION MESH