Optimasi Suhu dan Waktu Pengeringan Daun Lamtoro (Leucaena leucocephala) Sebagai Bahan Pakan Terhadap Nilai Gizi dan Daya Cerna Protein
Kode Repository :SKI58/AMA/17
NPM :062113114
Nama :Amani Hanifah
Pembimbing 1 :-Dra. Tri Aminingsih, M.Si
Pembimbing 2 :-Sofyan, S.Si., M.Si
Abstrak :-APLIKASI GAME ADVENTURE 3D DENGAN PENERAPAN METODE
FINITE STATE MACHINE DAN WAYPOINT
Firandika Fadila Utama1)
, Sri Setyaningsih2)
, Boldson Herdianto Situmorang3)
1,2,3) Program Studi Ilmu Komputer, FMIPA, Universitas Pakuan
1)dhika.dot17@gmail.com,
2)sri_setya@unpak.ac.id,
3)boldson_skom@yahoo.com.
Abstract
Game can be interpreted as an activity that aims to get pleasure. As a result of this rapid
development, innovations emerged from the game development itself such as Kinect, Augmented Reality,
2D, 3D and others. Finite State Machine (FSM) as a machine learning method can be interpreted as a
control system design methodology that describes behavior. The research method used in making this
game is the Multimedia Development Life Cycle (MDLC). This study aims to apply the Finite State
Machine and Waypoint methods in 3D adventure games. The advantages in making this game are that
the implementation consists of 2 methods so that the methods for enemy NPCs and ordinary NPCs are
not combined and can save memory, memory usage becomes smaller, playing activities become more
complex, and enemy NPCs are able to make their own choices
Keywords : Finite State Machine (FSM), Game Adventure 3D, Waypoint